~/blog
my first ever games were roblox obbies
before löve, before github, i was just a kid making obstacle courses on roblox
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i think i accidentally started a whole genre of obby
the glitch per difficulty chart genre, 160k+ visits, and running my own roblox community
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started running my own minecraft server (minersjok)
minigames, survival, bedwars, and way more admin work than i expected
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doing obbies with a whole youtuber group (and getting obsessed with editing)
collabing with a youtuber obby crew, filming videos, and falling down a video-editing rabbit hole
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found löve and everything changed
a lightweight framework perfect for my 4gb ram windows 7 laptop
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made my first actual library - JSRC framework
a gui library for löve so i stop rebuilding the same ui every time
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got my first actual dev-adjacent job - software tester
a remote software testing gig, and learning to see every app as a pile of assumptions to break
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the other thing i do - guitar
electric, acoustic, classical, open gigs and original compositions
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two tools in one week - anim16 and a car physics library
a quickie animation tool and a 2d car physics library for löve
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leading a team and building an engine - luminobyte
became lead developer, built the game engine and core mechanics, and managed the team
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making a rhythm game (timing is EVIL)
combining music and code, fighting with audio sync and beat mapping
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building a 2d physics engine from scratch
no box2d, no shortcuts, just me and some very humbling collision math
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i also write poetry, weirdly
not everything i make is code, sometimes its just words
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tiny useful one-offs - a valentine's card maker and a storyboard tool
small single-purpose tools that ship in an afternoon and keep me honest about scope
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made a cozy little music player
a warm desktop music player in lua, inspired by @Nashallery
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building my portfolio + a barebones physics toy
putting together my personal site and an interactive physics model
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i tried to run an actual business - vellapaper
selling posters and vintage paintings, doing everything solo, and getting humbled by shipping math
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casting spells with my webcam - firespark
real-time fire sparks on your fingertips using opencv + mediapipe hand tracking
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a chatbot that actually has feelings (kinda)
an emotionally expressive chatbot in löve with typing sim and flying letters
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getting into security stuff - ossint
an open source intelligence tool that actually makes sense
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flowlog - tracking where my time actually goes
a mood + productivity app (formerly moodift) for a better way of living
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stacks against you - a chat app with NO database
websockets, caddy, zero database, nothing stored, nothing to leak
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a drawing app where you draw with MATH - luminzier
define shapes with variables and live math expressions instead of a mouse
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starting my biggest game yet - tales of orbis
an rpg in löve, reach the core before the dawn lights get you
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Hackclub SOM Stickers!
I finally got some stickers!!
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LOVE JS BUILD
Figuring out how to push games to web
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building a react-like ui library in lua - levelisteria
a declarative component system for löve, hiding inside a life-gamifying demo
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expanding orbis into a whole universe - liora and nullborn
one world told across multiple games and formats, even trying godot
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made the security thing official - i'm OCSP certified now
an offenso certified security professional credential behind the pentesting work
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RPG CARDS!
Got RPG cards from HC
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a murder mystery told BACKWARDS - game over
a puzzle game where you rewind a murder instead of solving it forward
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made a game for my birthday to say thank you - gratitude quest
a playable thank-you letter for everyone who helped me on my löve journey
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building a fake operating system that feels real - veloraos
an os simulation - desktop, windows and apps - to finally understand the layer i use every day
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open source, community and the kerala foss scene - foss-flip
a community meme generator as an on-ramp for first-time open source contributors
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ran a game jam and taught a room of kids to code
kerala's first big game jam at tinkerspace, and teaching lua to get young girls into stem
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fluid simulation is actually mesmerizing - spellfluid
a euler-grid + particle fluid simulator, hypnotic to watch
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encoding, decoding and hashing as a service - signalizer
a clean encoder/decoder tool with api endpoints and sha-256 hashing
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a bunch of little games in a row - coinage, fallclicker, pollocks
a coin physics game, a cozy maple-leaf clicker, and an asteroids space drifter
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trying go with a horror cli game - gospooks
learning go by building a spooky text-based escape game
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jengine - packaging my physics knowledge into an engine
a grid-based physics engine inspired by box2d, finally done properly
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where i stand on using ai to build stuff
ai as a tutor that accelerates learning, not a vending machine for finished code
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i built a compiler. an actual compiler. - lat
a ruby-based compiler turning a custom language into lua
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a social media app where you FREEZE if you dont post - winpedia
a winter-themed social app that turns engagement mechanics into the literal plot
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a minesweeper AI that thinks like a person - lemines
a solver that deduces, expands, and gambles under uncertainty just like a human
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mentoring across kerala - tink-her-hack, ksum and tinkerspace
mentoring at 4 tink-her-hack venues, kerala startup mission, and living at tinkerspace kochi
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wrote a unix shell from scratch in c - seashell
command parsing, piping, processes, and c being brutally instructive
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building a transit app for my own city - kochitransit
civic tech for kochi, and my first real dive into react native + expo
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a pomodoro timer, but in a game engine - podo
a web pomodoro timer built in löve because i keep rebuilding my own tools
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wiring my own machines together - jvpn + the nixos rabbit hole
a wireguard vpn between my pc and laptop, and going all-in on nixos
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i run programs in hack club now - orbit & pristine
designing and organizing my own you-ship-we-ship programs, from participant to organizer
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going deeper on backend and security - mantis, memsnoop, logo-scraper
a scaffolding cli, memory introspection, and reproducible scraping pipelines
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building the guts of an AI coding agent - mimicode
joining the mimicode team and building its entire terminal UI, memory system and slash commands
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rewrote the whole thing in go - mimicode gets serious
a single zero-dependency binary, and me stepping into a maintainer role for the first time
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your ai chats, but as a tree - plotter
building affan's tree-structured AI chat app, and learning to serve someone else's vision
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build without asking permission - curious engine
the builder non-profit behind mimicode, and me running its site and dns-as-code infra
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stuff ive actually pulled off (a lil brag post)
the compiler, the game universe, hackclub, the server, the gigs — writing it down for once
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starting an android studio - zenvoq labs & framepdf
a new android micro-saas studio, and an offline-first pdf scanner called framepdf (in progress)
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